#include "FireFloor.h"

//
//Constructors
//
FireFloor::FireFloor(int cx, int cy, int cz, ObjectType object)
{
	state = ABLAZE;
	x = cx; y = cy; z = cz;
	flrObj = object;
	type = FIRE;
}

FireFloor::FireFloor(int cx, int cy, int cz)
{
	state = ABLAZE;
	x = cx; y = cy; z = cz;
	flrObj = NONE;
	type = FIRE;
}

FireFloor::~FireFloor(void)
{
}

void FireFloor::changeObject(ObjectType type){

	flrObj = type;

}
